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Female Muscle Growth in the comic, how much is the right amount?

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This post's average rating is: 5

Edit: just published this and realized there is a lot of overlap with this blog post, whoops

Oh the life of a female muscle growth producer.

In talking with an artist for a while we came across something I did in the very beginning ‘Growth Gun Cheaters‘ which can be seen here, perhaps the first comic we made that was completed.

The comic was mostly growth/sex/repeat ad naseum with an occasional filler page in between. It became something like a Jason Staham action movie of FMG. For those who havent seen a Jason Statham action movie, you can see a clip here and just imagine that its like that, pretty much the whole movie. In fact, normal action might get kind of boring and every goon that Statham wipes away becomes nearly meaningless like the last goon just minutes ago. It can still be a fun flick to watch, of course.

Perhaps it goes the same when you make a FMG comic that way, with so much growth without any stakes, buildup or investment in the character/story, neither from the author who wrote it, transferred to the reader who is taking it in.

In this case, and at some point in the conversation we called the growth “the payoff”. For this reason it became apparent that having a good enough character and plot was vital to making a good comic.

If the reader is unintersted in both (story and character), they might just skip to “the payoff” but not have as much appreciation or enjoyment with it, since they didnt feel it was worth their investment of time to consume the story along the way. However it is that level of interest in the story that will carry the comic to be able to continue to another issue, not likely the payoff itself.

Therefore we have a hard dillema when creating comics – creating pages without any growth, feats of strength or otherwise as an investment in building up the character and the story, so the reader can truly enjoy it more.

Thoughts?

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5 thoughts on “Female Muscle Growth in the comic, how much is the right amount?”

  1. Hi, your growing strong bully/villain comics like “Worst to First”,”Crush Formula”,”Not Exactly As Planned” are great! Love them.
    You should produce comics like these more! Thanks.

  2. Hi, your growing strong bully/villain comics like “Worst to First”,”Crush Formula”,”Not Exactly As Planned” are great! Love them.
    You should produce more comics like these! Thanks.

  3. Personally, I think investing time in a worthwhile storyline and some character development along the way is a good thing. Having short setups or sequences can be ok, but they are fleeting moments that many people do. Taking your time to tell a story gives it more depth and reasoning for something to happen. You get to know the characters a bit more and how they fit the storyline. Think of it as the difference between a portfolio of various pics and a storyline like the “Pheonix Saga”. People will love the artwork, but they will always remember a good storyline.

  4. MistressofTransformation

    Growth is quite important but a good story is equally so. Growth can be the payoff, the plot device, and the motivator as well as other things. The characters interacting and either competing or cooperating then perhaps competing with someone else is important, some kind of conflict and resolution with characters that are fun even if they don’t develop too much (although nice when they do). Like currently the biggest bitch in cell block B is a great story for FMG with some giantess now.

  5. I personally like it when there’s an interesting story and characters developed enough that I can care about them. It is a risk though, I have definitely skipped over story bits if it just wasn’t something I was in to. You can’t appeal to everyone all the time.

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